﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace TowerDefense.model
{
    public enum UnitState
    {
        Creating,
        Moving,
        Killed
    }

    public class Unit
    {
        public static List<Vector2> WayPoints = new List<Vector2>();

        int Level;
        int Health;
        int TotalHealth;
        Point Location;
        UnitState State;

        public Unit()
        {
            //default constructor
        }
    }
}
